VESSEL, VR Action-RPG Preview

A short work in progress video of our VR Action-RPG project named VESSEL: a mixture where Moss meets Dark Souls.

Progress so far:

  • Core game loop: new game/save/continue/respawn etc.
  • Souls-like checkpoint and save system.
  • Main Pawn and Puppet Pawn control systems for character possession, utilizing the Gameplay Ability System (GAS) heavily.
  • Sophisticated character creation and customization system, accommodating a variety of body shapes and ethnicities.
  • Flexible animation system that works with various mixes of body types of very different proportions.
  • Immersive combat system with satisfying combos, visual feedback, precise hit detection, and responsive animations.
  • Extensive inventory and item management.
  • Extendable VR Master Pawn mechanics (physics-based hand interactions, telekinesis, UI management, etc.).
  • Some minor systems like stats tracking, footsteps, and notifications.
  • Network replicated.
  • CI/CD-enabled (Jenkins for test automation, reports, build management etc.).
  • Some very basic puzzles just for testing purposes.

Work-in-progress:

  • Leveling and Progression system.
  • Zelda-like climbing system.
  • Streamlined quest system.
  • Event-driven Neural AI Narration system.

The environment assets in the video are more like placeholders, just for the gameplay demonstration.