A short work in progress video of our VR Action-RPG project named VESSEL: a mixture where Moss meets Dark Souls.
Progress so far:
- Core game loop: new game/save/continue/respawn etc.
- Souls-like checkpoint and save system.
- Main Pawn and Puppet Pawn control systems for character possession, utilizing the Gameplay Ability System (GAS) heavily.
- Sophisticated character creation and customization system, accommodating a variety of body shapes and ethnicities.
- Flexible animation system that works with various mixes of body types of very different proportions.
- Immersive combat system with satisfying combos, visual feedback, precise hit detection, and responsive animations.
- Extensive inventory and item management.
- Extendable VR Master Pawn mechanics (physics-based hand interactions, telekinesis, UI management, etc.).
- Some minor systems like stats tracking, footsteps, and notifications.
- Network replicated.
- CI/CD-enabled (Jenkins for test automation, reports, build management etc.).
- Some very basic puzzles just for testing purposes.
Work-in-progress:
- Leveling and Progression system.
- Zelda-like climbing system.
- Streamlined quest system.
- Event-driven Neural AI Narration system.
The environment assets in the video are more like placeholders, just for the gameplay demonstration.
